ipad怎么截屏(iPad截屏音怎么消除)

  • 时间:
  • 浏览:55
  • 来源:奥一装修网

iPad截屏音怎么消除

1。 UIGraphicsBeginImageContextWithOptions(pageView。page。bounds。size,是,zoomScale); 【pageView。page。layerrenderInContext:UIGraphicsGetCurrentContext()】; UIImage * uiImage = UIGraphicsGetImageFromCurrentImageContext(); UI(图像)(UI)(图像)(UI)(图像)DWScrollView * pageView = 【self getActivePageView】; pageView。page。backgroundColor = 【UIColorclearColor】; ///self。backgroundColor=【UIColorclearColor】; NSIntegermyDataLength = 320 * 308 * 4; /分配数组并向其中读取像素。 =(GLubyte *)malloc(myDataLength); glReadPixels(0,0,320,308,GL_RGBA,GL_UNSIGNED_BYTE,缓冲区);; // gl呈现“颠倒”效果,因此从上到下交换为newarray。//一定有更好的方法,但这是可行的。
* buffer2 =(GLubyte *)malloc(myDataLength);对于(inty = 0; y 《308; y ++)(对于x(320)*(对于x = 320; 4; x ++)对于(intx = 0; x 《320 * 4; x ++)x 】 == 0)buffer2 【(307- y)* 320 * 4 + x】 = 1;否则,buffer2 【(307- y)* 320 * 4 + x】 =缓冲区【y * 4 * 320 + x; }} //使用数据CGDataProviderRefprovider = CGDataProviderCreateWithData(NULL,buffer2,myDataLength,NULL);来创建数据提供者。 //准备配料intbitsPerComponent = 8; intbitsPerPixel = 32; intbytesPerRow = 4 * 320; CGColorSpaceRefcolorSpaceRef = CGColorSpaceCreateDeviceRGB(); CGBitmapInfobitmapInfo = kCGBitmapByteOrderDefault; CGColorRenderingIntentrenderingIntent = kCGRenderingIntentDefault; //制作cgimage CGImageRef
bytesPerRow,colorSpaceRef,bitmapInfo,provider,NULL,NO,renderingIntent); //然后从该UIImage创建uiimage * myImage = 【UIImage imageWithCGImage:imageRef】; UIImageWriteToSavedPhotosAlbum(myImage,nil,nil); //获取屏幕-(无效)grabScreen {unsignedchar buffer 【320 * 480 * 4】; glReadPixels(0,0,320,480,GL_RGBA,GL_UNSIGNED_BYTE,&缓冲区); CGDataProviderRefref = CGDataProviderCreateWithData(NULL,&buffer,320 * 480 *)CGImageRefiref = CGImageCreate(320,480,8,32,320 * 4,CGColorSpaceCreateDeviceRGB(),kCGBitmapByteOrderDefault,ref,NULL,true,kCGRenderingIntentDefault); CGFloatwidth = CGImageGetWidth(iref); CGFloatheight = CGImageGetHeight(iref)* i; (* ref)*像素=(uint32_t *)malloc(长度);
context = CGBitmapContextCreate(像素,宽度,高度,8、320 * 4,CGImageGetColorSpace(iref),kCGImageAlphaLast | kCGBitmapByteOrder32Big); CGContextTranslateCTM(上下文,0。0,高度); CGContextScaleCTM(上下文,1。0,-1。0); CGContextDrawImage(text,ContextMake,(0。0,0。0,width,height),iref); CGImageRefoutputRef = CGBitmapContextCreateImage(上下文); UIImage * outputImage = 【UIImageimageWithCGImage:outputRef】; UIImageWriteToSavedPhotosAlbum(outputImage,nil,nil,nil); (CG)评论(CG)CGDataProviderRelease(ref);} 4。CGImageRef UIGetScreenImage(); void SaveScreenImage(NSString * path)NSAutoreleasePool * pool = 【【NSAutoreleasePool alloc】 init】; CGImageRefcgImage = UIGetScreenImage();
CGColorSpaceRefcolorspace = CGColorSpaceCreateDeviceRGB(); imageBytes = malloc(320 * 480 * 4); CGContextRefcontext = CGBitmapContextCreate(imageBytes,320,480,8,320 * 4,色彩空间,kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Big); CGColorSpaceRelease(色彩空间); for(【【UIApplication sharedApplication】 windows】中的UIWindow *窗口)){CGRectbounds = 【window bounds】; CALayer * layer = 【window layer】; CGContextSaveGState(上下文); if(【layer contentsAreFlipped】){CGContextTranslateCTM(context,0。0f,bounds。size。height); extScaleCTM(上下文,1。0f,-1。0f);
【LayerrenderInContext:(CGContextRef)上下文】; CGContextRestoreGState(上下文);} cgImage = CGBitmapContextCreateImage(上下文); CGContextRelease(上下文);} NSData * pngData = UIImagePNGRepresentation(【UIImageimageWithCGImage:cgImage】); CGImageRelease(cgImage); if(imageBytes)空闲(imageBytes); 【pngDatawriteToFile:原子路径:是】; 【poolrelease】;} 5。 +(UIImage *)imageWithScreenContents {CGImageRef cgScreen = UIGetScreenImage();如果(cgScreen){UIImage * Withult; ImageImage:WithImage CGImageRelease(cgScreen);返回结果;返回零;如何在程序中将两张图片合并为一张图片
{UIGraphicsBeginImageContext(image1。size); //绘制image1 【image1drawInRect:CGRectMake(0,0,image1。size。width,image1。size。height)】 ;;; // //绘制image2 //绘制image2 / GR(0,C0(0 size。width,image2。size。height)】; UIImage * resultingImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); returnresultingImage; returnImage